Let's look at the Explorer, what exactly makes a person an explorer? Well they are brave enough to delve into the dungeons and curious enough to stay there, they want to learn as much as they can about a particular place, it's history, it's tradition. They are keepers of knowledge, and recorders of knowledge as well. They write things down in a notebook that they carry with them at all times. They climb to the top of mountains, delve to the bottom of the sea, forever seeking out new and exciting things.
In a sense, they are the true adventurer, not necessarily going out for loot, but going out for the sake of the adventure.
Now, basic things about an Explorer:
- Ability to use all light melee weapons, ranged weapons, and light armor
- Ability to use shields
- +3 to Athletics, Acrobatics, Knowledge (History), Survival, Heal, Linguistics
And here's the hard part, the Explorer is the true adventurer in a sense of the word, so what constitutes a "true" adventurer? Does that mean Jack of All Trades, or does it go deeper than that? Let's see what we can do:
- Journal: An Explorer has a pool of points based on his Curiosity attribute, at any time he can spend a point to do some of the following actions
- Monster Knowledge - You and allies are granted +1 attack, or AC per point spent (max 3) against a certain creature type for rounds equal to your Bravery score. Alternatively, you can choose to have you and your allies are granted +1d6 damage to a certain creature type for a round instead of the attack and AC increase.
- Seen it Before - Can use a point to reroll a missed save on a trap, must take second result, even if lower
- Mapped - So long as the Explorer has at least 1 point in his Curiosity pool, any rooms that the party has wandered into, any regions (disregarding magic regions) are considered mapped. As in, the Explorer always knows the way out of a dungeon.
- Darkvision/low-light vision
- Higher Perception?
- Can always sense which direction north is
- If within 10 feet of secret doors, can detect them?
- If within 10 feet of treasure, can detect it?
- If within 5 feet of a trap, he can roll to detect it?
Once again, I'm sure more things will come to me, but I think that those are a very good starting spot.
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