Monday, February 3, 2014

Class: Berserker (Cursory Overlook)

This is the first class to have two major stats running for it in tangent: Bravery and Passion, so that means it will somewhat combine aspects of the Shaman and the Warrior together.  So the question is, what exactly is a Berserker?  If we look traditionally, Berserkers are warriors who were given some form of chemical that would put them in a near mouth foaming rage, this would cause them to not feel pain/not feel fear/dish out more damage, etc.  They were generally front line combatants, and they were a force to be reckoned with.  Usually they weren't particularly tactful or intelligent, preferring instead to pick up whatever weapon was available and use it to dish out as much damage as possible.

Now then, what are some things that Berserkers need?

- Use of all melee Weapons and Thrown Ranged weapons
- Use of Light Armor
- +3 to Athletics, Survival, and Handle Animal

Now onto more complexities, Berserkers are powerhouses, they are essentially the freight trains of the fantasy world.  In a fair combat, they will definitely tear apart the opponent, however, they aren't particularly intelligent during this rage.  Even seasoned warriors would fall to the blade of a Berserker (although they could certainly dish enough damage to keep the Berserker down).

- Rage, of course, essentially  the Berserker would have a chemical compound that he can make so many times a day (let's say equal to his Passion score), and when he takes it, it lasts combat rounds equal to his Bravery score.  What does it do?
  - Grants him 5-10 temporary hit points?
  - Grants him +1-2 to hit enemies?
  - Forces him to attack the nearest enemy in sight, aka taking away choice?
  - When raging, any object able to be picked up/thrown can be used as a weapon
  - Ignores all mind-affecting status effects? (Fear, charm, etc.)
  - Ignores death? (While raging)?
  - Gets an extra attack?
  - Maybe have situational rage potions, choose 3-4 of the effects, drop the rest?

- What about after a rage, the Berserker is considered fatigued for 5 minutes?
- Low-light/night vision
- A boost to Perception (while not raging)?
- Can sense enemies/creatures through scent?
- Can move an extra 10 feet? (Faster than the others?)

Once again, those are some basic ideas, I'm sure we can come up with more/better ones.

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