Friday, April 4, 2014

Class: Inventor (Cursory Overview)

So now we're looking at a class that is essentially one of our very own demise, this guy is the science guy, the go to man when the magic isn't working any more.  He believes in magic but he thinks that there's a better explanation for things than the gods and whatnot, he's always searching for the answers, always searching to make things better through practical means, perhaps he's looking for a way to distill magic and deliver it to all the people, magically inclined or not... I sort of like that last concept.

He's a tinkerer, an inventor, a creator, constantly making things and fixing things.

He is much like the alchemist but with one very major difference: the alchemist works biologically, whereas the inventor works mechanically.  He creates devices that help people, rather than altering the person themselves, think someone along the lines of a Reed Richards type character (Fantastic Four), all his inventions are put to work to help out people throughout the world.  Of course, he could also be Tony Stark-esque and keep the inventions to himself.  Honestly, that's completely up to the player.

Anyway, what should this guy be like?

- Use of simple weapons/light weapons
- Use of light armor
- Maybe a couple more skills than an average character?
- +3 to Linguistics, Knowledge (Engineering), Profession, Knowledge (History)

Alright, now onto the special things that make an Inventor an Inventor:
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