Wednesday, February 13, 2013

Do not look at this post

Involving attendees with entertaining showmanship and psychological games, will create a sense of immersion far beyond normal conspiracy games.

The real conspiracy is creating a fun environment for the attendee, we'll do that with a fake conspiracy that is far more sinister, getting them to learn! MWHA HAH HAHAHA (hrm.. excuse me)

By placing "Do Not" rules all over the place and waiting, it is almost assured people will eventually do, the Do Not. This can effect their scorecard, giving points for different activities.

(Scorecard could be coded, leaving the players blind to the attributes they were altering. This would help produce a more accurate class designation.)

The same can be done with other magician's tricks. For example, offering the attendee (We need a better word than attendee, I'm voting for player, from here on they are the players.)... For example, offering the player 2000 experience points, then giving them a choice between forking over 500 now, or doing a coin flip. Heads the player keeps all their experience, tails the lose 1000 instead of 500. Attendees will be almost certain to take the coin flip.

These are examples of possible meta games for players to interact with, which eventually will give them a class and a level. Class and level are based on the scorecard attributes and total experience.

Players can purchase the RPG the game is based around, to create their own experience. Proceeds go to reimbursing costs of the project, profits are donated to IUPUI.

Players can earn experience only for things that don't effect scorecard attributes and vice versa. Gaining experience should not influence character class choice.

Players could earn either experience or attribute boosts through minigames, minigames that teach survival skills like first aid, firecraft (sans fire), emergency preparedness.








Could just give exp. for visiting projects and interacting with them. This would encourage interaction with extra projects, the player may have passed up without the incentive.

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