Tuesday, January 29, 2013

Interaction Map

After looking over this for a while:

https://docs.google.com/drawings/d/1kLIZCEbE7h-2gGbnq84n7NO0Wx9J-nwFXz3TN41InJU/edit

I saw that it was a pretty good idea, because between the various different attribute sets, there are some that work together quite well and some that don't, some that don't work together well at all.  Definitely having the idea that there is animosity between some of the attributes and some nice correlation between other attributes is definitely a cool idea, however, I would change it a slight amount.

For instance, we have 6 attribute types:
- Bravery
- Guile
- Passion
- Faith
- Curiousity
- Determination

There is still the same differentiation between them all, and there is still the good balance of synergy and opposition there as well, so I went ahead and put together a new map (not quite as pretty but I was trying to do it quickly), and I think that it will work just as well:


Now as you can see, it's a bit more complex but it keeps the same idea.  The blue lines represent synergy, the orange ones represent opposition, arcane magic opposes divine magic (maybe they can dispell each other?), science opposes primal magic, and guile clashes with bravery.  All of these are for obvious reasons: science is looking toward explanation, while primal magic prefers unknowns and myths, arcane magic comes from pacts with magical creatures, divine comes from faith within, and guile is trying to be sneaky and is afraid of head-on confrontation, whereas bravery is not.

All of them synergize will with another three attributes, so it essentially works sort of like the Magic the Gathering mana types, except a tad bit more expanded.  

Also I've decided to name them after various emotions/feelings because I think that using traits like that instead of the physical so much helps better define the role of your character.  For example, in D&D a fighter is "strong", but here a fighter would be "brave", why the difference?  Often, some of the bravest people aren't the strongest, but the ones willing to fight for what they believe in when no one else will.  So a "brave" character doesn't have to be a musclebound beast of a man, he could be extremely portly, old, or young, he doesn't have to be He-Man.

The same could essentially be said out of any of the traits, such as Curiosity, when  people think intelligent, people often think of a man in a lab coat mixing elixirs, whereas if you just say curiosity, it could be anything, including a young child. (Who may have the highest curiosity of them all...)  I think that this will help open people up for more unique character designs.  Sure, there's still going to be the people that make a musclebound hero with high bravery, but there might also be someone who does something different with it.

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