Since I essentially broke down the character generation pretty hard when I started showing statistics and how we get the numbers, but I thought that it might be time for me to go ahead and take all the character generation material and put it together in one nice tidy package of a post, so you don't have to go fishing through 7 posts just to figure out what's going on.
So here's what we have so far:
Step 1: Pick a race (this gives ability bonuses):
- Dwarf
- +1 Curiosity or Bravery, -1 Faith or Guile
- Elf
- +1 Passion or Determination, -1 Bravery or Faith
- Orc
- +1 Passion or Bravery, -1 Guile or Curiosity
- Gnome
- +1 Determination or Curiosity, -1 Passion or Bravery
- Halfling
- +1 Guile or Faith, -1 Bravery or Determination
- Construct
- +1 Bravery or Curiosity, -1 Guile or Passion
- Half-Angel
- +1 Faith or Passion, -1 Guile or Curiosity
- Half-Devil
- +1 Determination or Guile, -1 Faith or Curiosity
- Half-Dragon
- +1 Bravery or Guile, -1 Faith or Curiosity
- Half-Elf
- +1 Passion or Guile, -1 Bravery or Faith
- Changeling
- +1 Guile or Curiosity, -1 Passion or Faith
- More races as need be.
Step 2: Pick an Upbringing (this determines certain skills and abilities, to be discussed later)
- Farm Raised
- City Raised
- Necropolis Raised
- Nomad
- Elven City
- Dwarf City
- Elven Wilderness
- Tribe/Fringe Society
- Gnome City
- Halfling City
- Celestial City
- Infernal City
- Cave
- Created
- More as need be
Step 3: Choose Class (To be determined at a later time, but throwing out some examples)
- Wizard - Determination based
- Cleric - Faith based
- Druid - Passion based
- Fighter - Bravery based
- Alchemist - Curiosity based
- Rogue - Guile based
- Now we can start combining the things and make crossover characters
- Bard - Guile and Passion user
- Ranger - Curiosity and Bravery user
- Viking/Barbarian - Passion and Bravery user
- Crusader - Bravery and Faith user
- Sorcerer - Determination and Guile user
- Monk - Faith and Curiosity user
- More as need be
Step 4: Point buy for ability scores (Because frankly, no one likes rolling)
- 36 points, put into six stats
- Determination
- Faith
- Passion
- Bravery
- Guile
- Curiosity
Remember also to add the points from the chose race to the final total (should be +1 -1)
Step 5: Fill in the holes
- Defenses - AC, BODY, MIND, and SOUL saves
- Skills - +3 for class skill, +1 for regular skill
Step 6: Pick Equipment
Step 7: Select Magic
Step 8: Back story (Optional)
Step 9: Draw your starting card from the deck
And there we go, 9 steps grand total (technically 8 without the back story stuff) and then if they don't have magic, it will be just 7 steps. Not too terrible for character creation, but maybe we could cut it down a bit more ... I'll see if I can come up with something.
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